EASY-ROB™ Collision
Collision Detection of 3D Objects
The high-performance EASY-ROB™ Collision is used for integration into technology-based software applications. Quickly and accurately check your 3D application for collisions-
It doesn‘t matter how big your models are, you can rely on EASY-ROB™ Collision!
More than 1000 times in use–
Now finally free available! Thanks to the open software architecture EROSA, EASY-ROB™ Collision is now available.
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Application possibilities
- Animation and simulation
- Motion planning
- Assembly tests
- Offline programming
- Measurement protocols
- Virtual Prototyping
- Surgical simulation
- Haptic rendering
- Molecular design
- Industry-independent
Advantages
- Including various calculation methods
- High performance with low hardware requirements
- Threadsafe
- Easy integration into technology-driven software solutions
- Available forWindows® 32- and 64-Bit
Various Calculation methods
- Collision Detection
- Clearance
- Distance
Hierarchical representation
Intelligent and fast with OBBTree-Tight-Fitting
Threadsafe
Parallel collision test safe on multi-core CPU
API
C/C++ and C# Method class ERColl_CAPI
Mathematics
Method class for math. calculations, e.g. of homogeneous matrices
Collision Detection
- Method of whether two triangulated models collide
- Collision detection according to the first colliding triangle pair
- Calculation of all colliding triangle pairs
Clearance
Checks if two models are closer or further than a defined tolerance distance
Distance
- Calculates the smallest Euclidean distance between two non colliding models and
- The 2 closest points on the models
Integration
- Detailed doxygen documentation
- Programming examples for MS Visual Studio® C/C++ und C#
Support
Support for individual integration
System requirements
Windows® 10 64-Bit